0.3.0 (2025-08-27)
Bug Fixes
- core: gameloop should not run on homescreen. (b304abb)
- core: make laflotte always permanently claimed so it doesn’t poof (117eaa6)
- core: wait for gamestate to load before migrating (bc5f9d4), closes #241
- debug: toggling debug shouldn’t trigger a rerun every time after, only the initial time it’s toggled (1c8c6a7)
- hero: fix hero stats not updating correctly. closes #229 (03b4741)
- hero: hero health should always be a round number. closes #230 (35306ca)
- market: cannot trade if input or output is 0 (54fed1b), closes #243
- migrate: migrate should only commit changes once, instead of once per change (f1ddb0f)
- newplayer: new player ux should make sense (b125f1d), closes #227
- salvage: salvaging skills should always have at least some value to prevent errors (387e4dc)
- skill: skills w/ symmetry should get stat bonuses. closes #228 (af01236)
- skill: strength of dustwisp should only apply damage to the damaging technique (9433c66)
- timer: timer will now run previous missed actions, if any (24c1b5b), closes #235
- town: fix alignment of upgrades in academy/blacksmith (6246c6c), closes #254
- town: salvager/alchemist only update the state once per salvage, regardless of how many things were salvaged, creating way less ui lag (9ac7778), closes #232
- travel: ‘too-hard’ nodes should always come last (cfc6cce), closes #244
- ui: fix data update error (c226243)
- ui: fix panel heights for more resolutions (e1da4c1), closes #246
- ui: improve ui jank when holding down enter button on some interfaces. (084a62f), closes #239
- worldgen: add migration to make permanently claimed nodes have their own separate data. fix a few worldgen bugs (f8aabb4)
- worldgen: don’t infer worldcenter when picking guardian count (2619a85), closes #245
- worldgen: encounter level actually goes down and up with attributes (5188aa9)
- worldgen: space out towns/villages a little more (8e59508)
- world: unclaims should be blocked if the item is not claimed (efe3484), closes #247
Features
- codex: add skill technique types (13ee683), closes #250
- codex: add some game mechanics (8fa0a29), closes #252
- explore: nodes can now have capture times rather than killing guardians (f9bb30b)
- help: add help panel (211fa79), closes #242
- location: location claim scaling based on level of party/location. closes #238 (3d0204b)
- mainmenu: allow options to be set from home screen (a3dee5f), closes #249
- sfx: add sfx/bgm to more of the game (dd08ecf), closes #248
- skill: skills that target self will no longer do so more than 1x at a time (15ecbd5), closes #251
- talent: talents that are bought are now more distinguishable from ones that can’t be bought (67da314)
- town: scale enchantment cost by item rarity (2ce8c64), closes #256
- town: show equipped by for equipped panels, blacksmith, academy (9b64752), closes #236
- ui: symmetry display on items should be colored (307165c)
- world: add empire management screen. (a8b0248), closes #240
Play the latest update online.