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re:Form Kingdom Update - 0.2.0

0.2.0 (2026-08-17)

Bug Fixes

  • analytics: update analytics to pass names of things that happen (bbeaf7b)
  • combatorders: combat orders should not persist when changing characters if there is something half-done (51ece01)
  • decree: auto mode fix for gathering with a disabled gather clause while trying to do something else (346bc44)
  • explorer: fix luck for lucky spell (c29abbb)
  • npe: ensure resource bar only shows if any resource > 0 (4e16a16)
  • npe: new players should always start with an unpaused game (ea3122c)
  • sim: the simulator should now more accurately reflect real play (a300929)
  • tradeskill: fix cramped height on tradeskill page (9bfa1b4)
  • ui: dropdowns should expand a bit more than they do, especially with images (d73a12a)

Features

  • combatorders: show skill icons for consistency with decree (cfe3508)
  • decree,combatorders: put orders at the top of the list, not bottom (a44f4ea)
  • decree: decree will show monster drops in farming node drop lists (0c65652)
  • exe: discord status updates are more thorough and useful (3b59209)
  • npe: add stat display on world setup to give players some kind of insight into what they’re getting into (8767c3d)
  • tradeskill: crafting area will show how many of a recipe you need, and also better highlight things that need it (0a71688)
  • ui: add analytics toggle (d4d44a3)
  • ui: add icons in the dropdown label area so icons are visible for the selected entry (e00635b)
  • ui: add pause vignette so users can more easily see when their game is paused (1d62c34)
  • ui: badgeify crafting, tweak caravan to have similar visuals (69d509c)
  • ui: change seconds elapsed to include hours/minutes (5ee415d)
  • ui: re-enable itch download button since it’s on itch now (4890850)

Play the latest update online.

This post is licensed under CC BY 4.0 by the author.