0.2.0 (2026-08-17)
Bug Fixes
- analytics: update analytics to pass names of things that happen (bbeaf7b)
- combatorders: combat orders should not persist when changing characters if there is something half-done (51ece01)
- decree: auto mode fix for gathering with a disabled gather clause while trying to do something else (346bc44)
- explorer: fix luck for lucky spell (c29abbb)
- npe: ensure resource bar only shows if any resource > 0 (4e16a16)
- npe: new players should always start with an unpaused game (ea3122c)
- sim: the simulator should now more accurately reflect real play (a300929)
- tradeskill: fix cramped height on tradeskill page (9bfa1b4)
- ui: dropdowns should expand a bit more than they do, especially with images (d73a12a)
Features
- combatorders: show skill icons for consistency with decree (cfe3508)
- decree,combatorders: put orders at the top of the list, not bottom (a44f4ea)
- decree: decree will show monster drops in farming node drop lists (0c65652)
- exe: discord status updates are more thorough and useful (3b59209)
- npe: add stat display on world setup to give players some kind of insight into what they’re getting into (8767c3d)
- tradeskill: crafting area will show how many of a recipe you need, and also better highlight things that need it (0a71688)
- ui: add analytics toggle (d4d44a3)
- ui: add icons in the dropdown label area so icons are visible for the selected entry (e00635b)
- ui: add pause vignette so users can more easily see when their game is paused (1d62c34)
- ui: badgeify crafting, tweak caravan to have similar visuals (69d509c)
- ui: change seconds elapsed to include hours/minutes (5ee415d)
- ui: re-enable itch download button since it’s on itch now (4890850)
Play the latest update online.